S-IndieLabS Logo
S-IndieLabS Software & Game Lab
S-INDIELABS • ENGINEERING & GAME LAB

Engineering Scalable Systems & Kinetic Arcade Games.

Welcome to S-IndieLabS, the software engineering and interactive game studio founded by Shailen Chhetri. Backed by 5+ years of software engineering experience scaling high-concurrency systems, optimizing performance, and building automated CI/CD pipelines, we engineer robust digital products alongside deterministic physics games.

5+ Years
Software Engineering
Scale & CI/CD
Performance Tuned
Client Apps
Production Deployed
Steam & Android
Gravity Shift Release
Gravity Shift & S-IndieLabS Featured Art
Flagship Title

Gravity Shift: Cyber Protocol

Steam & Android

Featured Releases

Games From The Lab

Every game is built around core design pillars: deterministic rules, low latency, and striking cyber aesthetics.

Gravity Shift Banner
GODOT 4 SPATIAL PUZZLE
Gravity Shift Icon

Gravity Shift: Cyber Protocol

Target Platforms: Steam & Android

A high-precision 2D spatial puzzler combining deliberate platforming with strict gravity inversion physics. Navigate polarity gates, avoid plasma hazard fields, solve chambers, and create your own stages in the built-in Chamber Creator.

Deterministic Inversion Chamber Editor Sub-80ms Resets Dual-Thumb Buffer
Steam Edition Android Edition
Release in Progress
CyberFlap Banner
GOOGLE PLAY ARCADE FLYER
CyberFlap Icon

CyberFlap: Neon Arcade

Available on Android

Pilot your cyber ship through high-voltage neon sectors. Dodge hazardous barriers, graze close calls for score multipliers, collect quantum cores, unlock ship chassis upgrades, and battle for the global rankings.

One-Tap Precision Hangar & Upgrades Graze Multipliers Global Leaderboard
Google Play Store Package: com.cyberflap.arcade

Visual Telemetry

Real-time snapshots from active prototypes and live builds

Gravity Shift Flip Mechanics
Gravity Inversion Logic
Gravity Shift Chamber Creator
Chamber Creator
CyberFlap Gameplay
CyberFlap High Score Run
CyberFlap Action
Quantum Barrier Dodge
FOUNDER & SOFTWARE ENGINEER • 5+ YEARS EXPERIENCE

Behind S-IndieLabS:
Shailen Chhetri

With over 5 years of professional software engineering experience, I specialize in architecting high-throughput applications, system scaling, deep performance optimization, and growing the market presence of digital products. Throughout my career, I have directly managed client relationships and delivered numerous full-scale web and mobile applications from concept to production.

S-IndieLabS is not just a game studio—it is an engineering and innovation lab where enterprise software practices meet interactive digital experiences. While Gravity Shift (arriving on Steam and Android) and CyberFlap (available on Google Play) represent my first two published game projects, they are engineered on a proven foundation of commercial full-stack architecture, automated CI/CD delivery pipelines, and cloud infrastructure.

For client collaborations, software engineering contracts, architecture consultations, or game inquiries, feel free to connect via email.

Core Engineering & Technical Toolkit

5+ Years Software Engineering High-Concurrency System Scaling Performance & Latency Optimization CI/CD & Automated Pipelines Client Application Delivery Full-Stack Web (TypeScript & Node) Cloudflare Pages & Workers Godot Engine 4 (GDScript) Android SDK & Native NDK Steamworks & PC Architecture
01
Scaling & Performance

Architecting resilient systems built for concurrency, ultra-low latency, and sustainable market expansion.

02
Automated CI/CD Pipelines

Streamlined deployment pipelines with automated testing, containerization, and zero-downtime releases.

03
End-to-End Client Execution

Proven track record delivering client applications from specification and architecture through launch and growth.

04
Deterministic Game Systems

Physics and hitboxes engineered with sub-pixel precision, custom input buffers, and sub-80ms restart loops.

Get in Touch

Let's Build Something Exceptional

Interested in system scaling, bespoke client applications, automated CI/CD pipelines, game publishing, or technical consulting? Let's discuss your next project.